Extropia DaSilva: Welcome to Thinkers! Today, Atari, Commodore, Nintendo, PlayStation, iPhone fans we ask….
[2011/10/18 15:33]  Extropia DaSilva: VIDEOGAMING’S GOLDEN AGE: The golden age of videogames: When was it? Is it yet to happen?
[2011/10/18 15:33]  Ivy Sunkiller: I don’t know Mal nor Dizzy, but I know Gwyn, therfore Gwyn is more fameous in the context of my mind!
[2011/10/18 15:33]  Mal Burns (malburns.writer): Hi all, tks Dizzy
[2011/10/18 15:33]  Gwyneth Llewelyn: haha Ivy 🙂
[2011/10/18 15:34]  Mal Burns (malburns.writer): Hey Gen – nce blo earlir
[2011/10/18 15:34]  Gwyneth Llewelyn: Well Ivy, meet Mal and Dizzy, probably two of the Top Ten Most Known Residentys in SL 🙂 lol
[2011/10/18 15:34]  CoMa (colemarie.soleil): Hey Mal
[2011/10/18 15:34]  Zobeid Zuma: Early 1980s. The “Cambrian Explosion” of video and computer games, when everything was tried. Even things that shouldn’t have been.
[2011/10/18 15:34]  Ivy Sunkiller: Ivy Sunkiller notes names in her notebook
[2011/10/18 15:34]  Gwyneth Llewelyn: Gwyneth Llewelyn *chuckles*
[2011/10/18 15:35]  CoMa (colemarie.soleil): lol @ SL Game
[2011/10/18 15:35]  CoMa (colemarie.soleil): er Fame
[2011/10/18 15:35]  CoMa (colemarie.soleil): same thing
[2011/10/18 15:35]  Ivy Sunkiller: so yeah
[2011/10/18 15:35]  Tara Li (tarali.jie): Oooh, yeah – the toxic landmine that contains virtually the entire run of the Atari 2600 version of ET
[2011/10/18 15:35]  Ivy Sunkiller: I’m technically a game developer
[2011/10/18 15:35]  Ivy Sunkiller: designer, too
[2011/10/18 15:35]  Gwyneth Llewelyn: Gwyneth Llewelyn believes she missed the Golden Age of videogames
[2011/10/18 15:35]  Extropia DaSilva: Now I know some people think the videogames of the 80s was the golden age. But, in actual fact those games were SHIT (save precious few) and the only reason we thought they were ny good is because we had nothing better to compare them too. Believe you me, modern ga,mes like Halo and GTA PISS on them. From a great height.
[2011/10/18 15:36]  Gwyneth Llewelyn: I think we need a working definition of a “golden age”…
[2011/10/18 15:36]  Ivy Sunkiller: hah, I agree Extie 🙂
[2011/10/18 15:36]  CoMa (colemarie.soleil): That is rather extremist of you
[2011/10/18 15:36]  CoMa (colemarie.soleil): but everyone is entitled to their own opinion
[2011/10/18 15:36]  Tara Li (tarali.jie): And I find very little of any worth to Halo and GTA.
[2011/10/18 15:36]  CoMa (colemarie.soleil): rather negative attitude though
[2011/10/18 15:36]  CoMa (colemarie.soleil): Halo is awesome with the right clans
[2011/10/18 15:36]  Ivy Sunkiller: it’s often repeated that the new games aren’t as good as the old ones
[2011/10/18 15:36]  CoMa (colemarie.soleil): and strategies
[2011/10/18 15:36]  Gwyneth Llewelyn: if it’s “the age when companies made more money selling games”, then, yep, it’s today — see Blizzard, or the Apple Store, or Facebook… 😉
[2011/10/18 15:36]  CoMa (colemarie.soleil): GTA I can understand the dislike of
[2011/10/18 15:36]  Ivy Sunkiller: but if that’s the case – why don’t we play the old ones
[2011/10/18 15:36]  Ivy Sunkiller: spare the few
[2011/10/18 15:36]  Extropia DaSilva: I mean, go try out ‘Manic Miner’ It is AWFUL! Virtually impossible, repetitive. No way is that anywhere near as good as Mario 64 or Mario Galaxy.
[2011/10/18 15:37]  Tara Li (tarali.jie): The games I find interesting are often throw-backs to an earlier age.
[2011/10/18 15:37]  CoMa (colemarie.soleil): Lets all stick to the past
[2011/10/18 15:37]  CoMa (colemarie.soleil): and never evolve
[2011/10/18 15:37]  CoMa (colemarie.soleil): or try new things
[2011/10/18 15:37]  CoMa (colemarie.soleil): huzzah stagnation
[2011/10/18 15:37]  Ivy Sunkiller: haha 🙂
[2011/10/18 15:37]  Gwyneth Llewelyn: Manic Miner used to be fun 😉
[2011/10/18 15:37]  Tara Li (tarali.jie): I do, Ivy… Legend of Zelda, Final Fantasy I-IV, Dragon Warrior I-IV…
[2011/10/18 15:37]  Ivy Sunkiller: Dune 2 was fun, but seriously, multi unit selecting?
[2011/10/18 15:38]  Gwyneth Llewelyn: So what’s the criterium for a “golden age”?
[2011/10/18 15:38]  Dizzy Banjo: i think games will always be here, part of the human condition, they always have been. Video games were in many ways extensions of other gaming forms articulated into interactive visual form through technology. This will simply continue.
[2011/10/18 15:38]  Zobeid Zuma: The 80s games were not shit. I know because I have a MAME cabinet, and I can compare with modern games any time.
[2011/10/18 15:38]  Ivy Sunkiller: Tar: well, i do play some old games, I prefferend chrono trigger to final fantasy on snes emulator though 🙂
[2011/10/18 15:38]  Extropia DaSilva: Videogames of the 80s appealed to teenage boys and um…….nobody else. Whereas today we have videogames that cater for everybody. And not in a ‘lip service’ kind od way, I mean real hot products.
[2011/10/18 15:38]  Gwyneth Llewelyn: So we have MORe videogames.
[2011/10/18 15:38]  Tara Li (tarali.jie): And too – Let’s look at some other Golden Ages – Golden Age of SciFi – seriously, a lot of the stories were *CRAP*, yes…
[2011/10/18 15:38]  Gwyneth Llewelyn: hehe Tara
[2011/10/18 15:39]  Gwyneth Llewelyn: Agreed 😀
[2011/10/18 15:39]  Gwyneth Llewelyn: But there were a few criteria for “defining” a Golden Age back then
[2011/10/18 15:39]  Zobeid Zuma: Coin-op games were the most refined. They had to make money in an extremely competitive environment, one quarter at a time.
[2011/10/18 15:39]  Gwyneth Llewelyn: e.g. “sci fi was a mainstream product”
[2011/10/18 15:39]  Tara Li (tarali.jie): Seriously – I’d like to see more a move away from the 3D requirement for games…
[2011/10/18 15:39]  ɖʊֆȶ աǟʟӄɛʀ (laborious.aftermath): Well how are you going to define golden age for games though. The render quality, the diversity within the industry, the story arc’s and multiplayer an open ended or even cookie cutter games?
[2011/10/18 15:39]  Ivy Sunkiller: Tara: ipad games! 😀
[2011/10/18 15:39]  Zobeid Zuma: But computer games on the Atari 800 and later the Amiga were most varied.
[2011/10/18 15:39]  Gwyneth Llewelyn: While for instance in the 1980s videogames were NOT a mainstream product. They are TODAY. (see Facebook games)
[2011/10/18 15:40]  Tara Li (tarali.jie): True, Ivy – Angry Birds kicked ass…
[2011/10/18 15:40]  Theodore Theseus: S is the question whether computer games have just there high point? NO!
[2011/10/18 15:40]  Ivy Sunkiller: heyo Violet
[2011/10/18 15:40]  Gwyneth Llewelyn: “render quality” would mean that the Golden Age is *always* in the future
[2011/10/18 15:40]  Dizzy Banjo: there is a difference now, in that many fundamental concepts of videogaming were explored in 80s, but then highly perfected in the 90s and 00s. The sad thing for me now is to see gaming reduced to pure emotional manipulation in order to induce addiction and as many purchase points as possible
[2011/10/18 15:40]  Violet (ataraxia.azemus): Hi Ivy, everyone 🙂
[2011/10/18 15:40]  Ivy Sunkiller: and really, there is *no* 3d requirement
[2011/10/18 15:40]  Gwyneth Llewelyn: Dizzy: weren’t games *ever* inducing addiction? hehe
[2011/10/18 15:40]  Zobeid Zuma: Hi Violet! (And belated, Gwyn!)
[2011/10/18 15:40]  Dizzy Banjo: this is mainly being persued by companies by Zynga and Playfish
[2011/10/18 15:40]  Violet (ataraxia.azemus): Hi Zo 🙂
[2011/10/18 15:40]  Ivy Sunkiller: if you have the resources to make a fully 3d uber graphics game – why not
[2011/10/18 15:40]  Gwyneth Llewelyn: Gwyneth Llewelyn waves back to Zo
[2011/10/18 15:40]  Ivy Sunkiller: somebody have to make those
[2011/10/18 15:40]  Theodore Theseus: KIDs are playing 10,000 hours of games
[2011/10/18 15:40]  Tara Li (tarali.jie): A lot of the Facebook kind of games are really more like old BBS door games, or play-by-email with more graphics to them.
[2011/10/18 15:40]  Extropia DaSilva: One thing in its favour, is the fact that pretty much all of the genres (Shoot em ups etc etc) were estavlished back in the 80s and you rarely see anything really NEW, just familiar stuff done with more panache.
[2011/10/18 15:40]  MARCOS251: oi
[2011/10/18 15:41]  Dizzy Banjo: yeah Gywn, to a certain extent, but they used to do it for funs sake
[2011/10/18 15:41]  Ivy Sunkiller: but there are perfectly viable 2d sprite games out there
[2011/10/18 15:41]  Ivy Sunkiller: modern 2d sprite games!
[2011/10/18 15:41]  Tara Li (tarali.jie): Very very true, Extropia…
[2011/10/18 15:41]  Dizzy Banjo: I would argue the sims social, does it purely for moneys sake
[2011/10/18 15:41]  Gwyneth Llewelyn: Tara: I still like the PBM style… the *only* game I play is Business Tycooin Online hehe.
[2011/10/18 15:41]  Violet (ataraxia.azemus): Dizzy! Your [SKEPTICISM] has earned you [12 POINTS]! Tell your friends!
[2011/10/18 15:41]  Extropia DaSilva: most iphone games are 2d. Still lots of great fun to be had there.
[2011/10/18 15:41]  Dizzy Banjo: i expect playfish would argue otherwise
[2011/10/18 15:41]  Dizzy Banjo: thanks violet 😉
[2011/10/18 15:41]  Zobeid Zuma: I will admit, however, that gaming today is a lot healthier than it was only a few years back. If this isn’t a golden age, it’s at least silver.
[2011/10/18 15:41]  Gwyneth Llewelyn: When there are ZERO games, *every* game is a novelty.
[2011/10/18 15:41]  Tara Li (tarali.jie): I remember when arcade games imploded, and about the only thing you saw was various evolutions of Double Dragon & Mortal Kombat.
[2011/10/18 15:41]  Violet (ataraxia.azemus): 😛
[2011/10/18 15:42]  Gwyneth Llewelyn: Healthier?
[2011/10/18 15:42]  Violet (ataraxia.azemus): Violet thinks social media games are the devil
[2011/10/18 15:42]  Violet (ataraxia.azemus): And Skinner box games
[2011/10/18 15:42]  Gwyneth Llewelyn: Gwyneth Llewelyn grins @ Violet
[2011/10/18 15:42]  Zobeid Zuma: Healthier, as in more varied. . . With casual games and indie games filling an area that was void not too long ago.
[2011/10/18 15:42]  Ivy Sunkiller: *I* am the devil, social games can be at best *evil*
[2011/10/18 15:42]  Violet (ataraxia.azemus): ha! :p
[2011/10/18 15:42]  Tara Li (tarali.jie): What I’d really like to see – and I keep telling myself to build – is something like the original Zelda I style, but with a much bigger over-world, and more complex dungeons…
[2011/10/18 15:42]  MARCOS251: oi
[2011/10/18 15:43]  MARCOS251: tudo bem
[2011/10/18 15:43]  Zobeid Zuma: For a while it looked like only ginormous, super-expensive, movie-like games were going to exist. They’re still around. . . but they aren’t the whole industry, thankfully.
[2011/10/18 15:43]  Theodore Theseus: is anyone familar with the work of Jane Mcgonial?
[2011/10/18 15:43]  Tara Li (tarali.jie): Indeed. They seem to be focused on the MMORPG field now.
[2011/10/18 15:43]  Violet (ataraxia.azemus): (Have you seen 3D Dot Game Heroes, Tara?)
[2011/10/18 15:43]  Dizzy Banjo: unfortunately yes
[2011/10/18 15:43]  Tara Li (tarali.jie): No, I haven’t Violet.
[2011/10/18 15:43]  Ivy Sunkiller: mmorpgs are overrated I think
[2011/10/18 15:43]  Extropia DaSilva: The golden age is now or soon to come, because finally afordable computing power is getting beefy enough to allow us to really flex our imagination. Can you imagine trying to write a videogame for a machine with a billionth the power of even the cheapest computer you can buy today? Such was life in the 80s!
[2011/10/18 15:44]  Ivy Sunkiller: not MMOs, mind you, just MMORPGs
[2011/10/18 15:44]  Tara Li (tarali.jie): In truth, it’s harder for me to judge, as I run linux fairly exclusively and that limits the game availability a lot.
[2011/10/18 15:44]  Ivy Sunkiller: heyo Khan
[2011/10/18 15:44]  Violet (ataraxia.azemus): It’s…hard to explain. Think the original Zelda, but shiny and modern and still retaining all the 8bit awkwardness
[2011/10/18 15:44]  Violet (ataraxia.azemus): It’s neat 🙂
[2011/10/18 15:44]  Dizzy Banjo: i think videogaming is still in its infancy really
[2011/10/18 15:44]  Khannea Suntzu: hello *sigh* y’all
[2011/10/18 15:44]  Khannea Suntzu: Khannea Suntzu listens
[2011/10/18 15:44]  Zobeid Zuma: Extie, can you imagine trying to tell a story with only *text*? What a crazy idea! Thankfully that’s all in the past now. . .
[2011/10/18 15:44]  Gwyneth Llewelyn: I’d say that the high-end gaming industry is just like the high-end TV/movie industry (or even music, if you like): “more of the same” is a safe bet, innovation is just about increasing video specs. Betting on a different *style* of game is way too risky
[2011/10/18 15:44]  MARCOS251: oi
[2011/10/18 15:44]  Tara Li (tarali.jie): OOoh! I’ll have to dig for that one, Violet!
[2011/10/18 15:44]  Zobeid Zuma: Oh wait, people are still writing novels? Huh. . .
[2011/10/18 15:45]  Ivy Sunkiller: I can agree to that Dizzy, the fun will start when we plug our brains to the stuff
[2011/10/18 15:45]  Gwyneth Llewelyn: lol Zo!
[2011/10/18 15:45]  Extropia DaSilva: Violet, Zelda is like the same game mechanics used over and ver again, but with shinier graphics.
[2011/10/18 15:45]  Ivy Sunkiller: or get NPCs that are actual agi!
[2011/10/18 15:45]  Zobeid Zuma: +1 Gwyn
[2011/10/18 15:45]  Violet (ataraxia.azemus): I’m actually pretty pessimistic about videogames; I think the culture and industry have both kind of….ossified into something horrible
[2011/10/18 15:45]  Gwyneth Llewelyn: At the high end, yes
[2011/10/18 15:45]  Tara Li (tarali.jie): Tara Li is >< close to ordering an e-book reader.
[2011/10/18 15:45]  Dizzy Banjo: sometimes i agree violet
[2011/10/18 15:45]  Gwyneth Llewelyn: But not at the indie level
[2011/10/18 15:45]  Violet (ataraxia.azemus): But neat things still sneak out through the cracks.
[2011/10/18 15:45]  Gwyneth Llewelyn: e.g. see Big Fish Games…
[2011/10/18 15:45]  Violet (ataraxia.azemus): Extie….look up 3D Dot Game Heroes; you’ll see what I mean 🙂
[2011/10/18 15:45]  Tara Li (tarali.jie): Not really, Extropia….
[2011/10/18 15:45]  Zobeid Zuma: I’ve got to admit that I haven’t owned — or wanted — a console for a while.
[2011/10/18 15:45]  Dizzy Banjo: but sometimes i see the possibilities of new technology and different ways of making games, and i get very excited
[2011/10/18 15:46]  Zobeid Zuma: If I can’t play it on my Mac, I’m not interested.
[2011/10/18 15:46]  Gwyneth Llewelyn: Gwyneth Llewelyn never had a console, except for Pong
[2011/10/18 15:46]  Gwyneth Llewelyn: Zo: hear, hear!!!!
[2011/10/18 15:46]  Violet (ataraxia.azemus): I find a lot of the indie scnee to be just as petty and awful, TBH
[2011/10/18 15:46]  Tara Li (tarali.jie): Look at the difference between Zelda I, II, and the SNES version…
[2011/10/18 15:46]  Ivy Sunkiller: Violet – you are not pessimistic about videogames, you are just pessimistic about videogame INDUSTRY 🙂
[2011/10/18 15:46]  Tara Li (tarali.jie): Very different mechanics.
[2011/10/18 15:46]  Gwyneth Llewelyn: I agree with Ivy — one thing are games, the other is the industry
[2011/10/18 15:46]  Gwyneth Llewelyn: Same with music, TV, movies, books…
[2011/10/18 15:46]  Extropia DaSilva: I think there is a rose tinted aspect here. We look back and think ‘wow the 80s, pac man…Asteroids…’ which were and ARE great games, classics, but most games were just dreadful!
[2011/10/18 15:46]  Ivy Sunkiller: yup!
[2011/10/18 15:47]  Violet (ataraxia.azemus): My favorite thing in recent years is probably Fragile; I’d love to see more games about beauty and humanity
[2011/10/18 15:47]  Zobeid Zuma: Steam and the App Store have definitely made this a golden age from the Mac user’s viewpoint. After decades of being ignored and sometimes abused, I mean.
[2011/10/18 15:47]  Violet (ataraxia.azemus): Oh, Ivy, I’m super optimistic about games, but I kinda think the industry and gamer culture will hold them back, like, forever
[2011/10/18 15:47]  Dizzy Banjo: when David Braben and Ian Bell made Elite, they completely changed the horizon in one product. They really made a choice to think about gaming in a really expansive way. Its still a huge statement today. I think when people make games which fit their market like that and expand its possibilities, things are very exciting
[2011/10/18 15:47]  Yummy (lat.lovenkraft): you need someone to invest a lot of money into a game they know they will lose money on then
[2011/10/18 15:47]  Tara Li (tarali.jie): Aye – one of the reasons I often play 4X games, like Alpha Centauri and FreeCiv/CivCTP.
[2011/10/18 15:48]  Gwyneth Llewelyn: I suppose I play too few games in the 2010s to really have an idea about what’s fashonable these days… the last thing I played was Portal and Half Life 2 lol
[2011/10/18 15:48]  Tara Li (tarali.jie): SimCity is a nice genre, too.
[2011/10/18 15:48]  Gwyneth Llewelyn: ALPHA CENTAURI!
[2011/10/18 15:48]  Gwyneth Llewelyn: Gwyneth Llewelyn worships Tara
[2011/10/18 15:48]  Violet (ataraxia.azemus): One thing that no one seemed to anticipate is that HD games are just too expensive to make….so if that’s the standard, then everyone makes mediocore products, to minimize risk
[2011/10/18 15:48]  Ivy Sunkiller: Gwyn: there is really nothing fashionable these days
[2011/10/18 15:48]  Zobeid Zuma: Portal 2 was fun. But it was so movie like. . . They shouldn’t even make a Portal 3. They should just go ahead and make Portal The Movie.
[2011/10/18 15:48]  Gwyneth Llewelyn: Whew
[2011/10/18 15:48]  Gwyneth Llewelyn: lol Zo
[2011/10/18 15:49]  Gwyneth Llewelyn: I thought it was too complex for my poor little mind.
[2011/10/18 15:49]  Extropia DaSilva: Oh, Elite. THat is still an ambitious game. I reckoin if you pitched it today games company’s would say ‘uh this is not viable with technology as it is’.
[2011/10/18 15:49]  Khannea Suntzu: Golden age of game design eh? More like the uncanny value of bad design and unimaginative corporate financing
[2011/10/18 15:49]  Khannea Suntzu: Here try this
[2011/10/18 15:49]  Tara Li (tarali.jie): *BLERGS* Dot Heroes is a 3D game 😦
[2011/10/18 15:49]  Ivy Sunkiller: the game I play from time to time
[2011/10/18 15:49]  Gwyneth Llewelyn: Khannea: as it was said before, don’t confuse the industry with the games 🙂
[2011/10/18 15:49]  Ivy Sunkiller: and have invested quite some money into
[2011/10/18 15:49]  Ivy Sunkiller: is PoxNora
[2011/10/18 15:49]  Ivy Sunkiller: which looks *nothing* like a modern game
[2011/10/18 15:49]  Dizzy Banjo: the exciting area for me now ( and I would say this ) is in games which interface with your life in some way
[2011/10/18 15:50]  Violet (ataraxia.azemus): Yes, 3D Dot Game Heroes is Zelda in 3D. Basically.
[2011/10/18 15:50]  Khannea Suntzu: As in ‘don’t confuse money with originality’ ?
[2011/10/18 15:50]  Dizzy Banjo: in some kind of augmentation of your life
[2011/10/18 15:50]  Tara Li (tarali.jie): See – that’s what I don’t want.
[2011/10/18 15:50]  Gwyneth Llewelyn: Dizzy: Elite was definitely the 2nd most played game for me. The first, of course, was Alpha Centauri, which I just stopped playing when I realised that none of my copies worked on any post-2004 computer I owned 😉
[2011/10/18 15:50]  Dizzy Banjo: which in itself could be escapist or immersive
[2011/10/18 15:50]  Tara Li (tarali.jie): I’m not totally thrilled with the 2 1/2 perspective games…
[2011/10/18 15:50]  Gwyneth Llewelyn: khannea: a bit, yes
[2011/10/18 15:50]  Ivy Sunkiller: don’t want what Tara?
[2011/10/18 15:50]  Ivy Sunkiller: ah
[2011/10/18 15:50]  Tara Li (tarali.jie): 3D games.
[2011/10/18 15:50]  Dizzy Banjo: Dizzy Banjo is an Elite freak
[2011/10/18 15:50]  Violet (ataraxia.azemus): Yume Nikki comes to mind, if you want a topdown 2D thingie that’s all about exploration…..but that’s not really a “game,” per say
[2011/10/18 15:50]  Ivy Sunkiller: yeah, PoxNora is iso 3d )
[2011/10/18 15:51]  Ivy Sunkiller: :)*
[2011/10/18 15:51]  Extropia DaSilva: If you took the BEST videogamesof the 80s, 90s and compared them to the BEST of today’s I guarantee today’s will come out on top in every possible way: Graphics, sound, difficulty curve, online functionality…
[2011/10/18 15:51]  Ivy Sunkiller: 2d**
[2011/10/18 15:51]  Gwyneth Llewelyn: Extie: so, technology and game design
[2011/10/18 15:51]  Dizzy Banjo: I agree Extropia, its an art form that has been refined and polished
[2011/10/18 15:51]  Ivy Sunkiller: and, frankly, Blizzard gets it right
[2011/10/18 15:51]  Khannea Suntzu: But they suck in being actually ‘funner’.
[2011/10/18 15:51]  Gwyneth Llewelyn: What about originality? Chess is still played after 6000 years.
[2011/10/18 15:51]  Dizzy Banjo: but that doesnt mean they are breaking new ground really
[2011/10/18 15:51]  Zobeid Zuma: Difficulty curve? Are you kidding? Today’s games are so easy!
[2011/10/18 15:51]  Ivy Sunkiller: Diablo 3 is 3d, but if you take a look at the technology they use
[2011/10/18 15:51]  Ivy Sunkiller: it’s like
[2011/10/18 15:51]  Ivy Sunkiller: 10 years old
[2011/10/18 15:51]  Violet (ataraxia.azemus): Mainstream games are boring to me, and the culture and industry have pretty much made it clear that they don’t want my business or company; so….
[2011/10/18 15:51]  Khannea Suntzu: Blizzard got it just as right as Henry Ford – a long time ago.
[2011/10/18 15:51]  Tara Li (tarali.jie): Hum… Graphics – that’s just a matter of better hardware…
[2011/10/18 15:52]  Yummy (lat.lovenkraft): the easier…the faster new games sell
[2011/10/18 15:52]  Tara Li (tarali.jie): Same with sound.
[2011/10/18 15:52]  Ivy Sunkiller: there are graphics, and there are aesthethics
[2011/10/18 15:52]  Tara Li (tarali.jie): I really could care less about online capability.
[2011/10/18 15:52]  Ivy Sunkiller: a game doesn’t need great graphics, but it needs at least good aesthetics
[2011/10/18 15:52]  Extropia DaSilva: And if you still disagree I will fire up Asteroids on my Xbox 360 and challenge you to get Halo to run on your Atari VTS. Because you CANNOT! HAH!
[2011/10/18 15:52]  Khannea Suntzu: Bruteforcing better games with better assets is like bruteforcing better sex with ever bigger penis. It works for a while but gets old really fast.
[2011/10/18 15:52]  Gwyneth Llewelyn: Now that’s a subtle difference!
[2011/10/18 15:52]  Violet (ataraxia.azemus): Case in point: Silent Hill
[2011/10/18 15:52]  Gwyneth Llewelyn: graphics != aesthetics
[2011/10/18 15:52]  Violet (ataraxia.azemus): HORRIBLE graphics; beautiful art direction
[2011/10/18 15:52]  Yummy (lat.lovenkraft): social gaming is the cause of the decline of video-gaming hours
[2011/10/18 15:52]  Gwyneth Llewelyn: Graphics is just… technology
[2011/10/18 15:52]  Tara Li (tarali.jie): I’d much rather do PvE than PvP.
[2011/10/18 15:53]  Ivy Sunkiller: yup Gwyn
[2011/10/18 15:53]  Extropia DaSilva: Silent Hill?
[2011/10/18 15:53]  Gwyneth Llewelyn: Game design, however, counts
[2011/10/18 15:53]  Zobeid Zuma: WoW is a game with lackluster graphics technology, but excellent art direction.
[2011/10/18 15:53]  Gwyneth Llewelyn: Gwyneth Llewelyn *nods* @ Zo
[2011/10/18 15:53]  Khannea Suntzu: Zobeid *seriously*.
[2011/10/18 15:53]  Dizzy Banjo: i think blizzard is an interesting tipping point
[2011/10/18 15:53]  Khannea Suntzu: Maybe 3 years ago, but come ON.
[2011/10/18 15:53]  Dizzy Banjo: well WoW
[2011/10/18 15:53]  Gwyneth Llewelyn: If there is any doubt, Khannea, one billion US$ /year should settle any doubts you might have 😉
[2011/10/18 15:54]  Dizzy Banjo: it was the start of the slide away from fun and into induced grind
[2011/10/18 15:54]  Gwyneth Llewelyn: 🙂
[2011/10/18 15:54]  Extropia DaSilva: NOw there, they turned limitations to their advantage. With PSone games you had a very limioted draw distance, but Silent Hill said ‘let us make it part of the game: The town is shrouded on darkness and fog’.
[2011/10/18 15:54]  Ivy Sunkiller: a quote from a tech lead and game designer of a quite fameous browser game, that I’ve happened to meet in person (and work with still) – “we can’t compete on the technology level, but we can compete on the gameplay level”
[2011/10/18 15:54]  Khannea Suntzu: Yes Gwyn, Microsoft does make a lot of money, your point being?
[2011/10/18 15:54]  Tara Li (tarali.jie): Have you seen the crap coming out of the movie industry, and you’re saying *MONEY* is the proof?
[2011/10/18 15:54]  Violet (ataraxia.azemus): Silent Hill is a great example of aesthetics overcoming graphics, Extie; all 3d playstation games are kind of hideous, but Silent Hill worked with that
[2011/10/18 15:54]  Violet (ataraxia.azemus): Oh, jinx :p
[2011/10/18 15:54]  Gwyneth Llewelyn: Khannea: when it hits the industry, what matters is how much people pay for playing, not if the game is a Work of Art 🙂
[2011/10/18 15:54]  Extropia DaSilva: It also had a phenomenally good ambient soundtrack.
[2011/10/18 15:55]  Violet (ataraxia.azemus): ❤ Akira Yamaoka
[2011/10/18 15:55]  Extropia DaSilva: We shal um…not mention the voice acting in Silent Hill:)
[2011/10/18 15:55]  Zobeid Zuma: A lot of those 1980s games were very trippy. They couldn’t manage realistic, so they did psychedelic.
[2011/10/18 15:55]  Gwyneth Llewelyn: Tara: golden age = the age where we make more gold 😉
[2011/10/18 15:55]  Dizzy Banjo: lol
[2011/10/18 15:55]  Ivy Sunkiller: there is one thing
[2011/10/18 15:55]  Ivy Sunkiller: though
[2011/10/18 15:56]  Ivy Sunkiller: that is a disease of today’s games
[2011/10/18 15:56]  Zobeid Zuma: Tempest 2000 was a particularly notable throwback to that style. 🙂
[2011/10/18 15:56]  Ivy Sunkiller: that has to be killed with fire
[2011/10/18 15:56]  Ivy Sunkiller: DLC!
[2011/10/18 15:56]  Extropia DaSilva: Nearly as bad as the first Resident evil. Seriously, if you never heard it, go buy a copy of the fist Resident Evil just to hear how dire the acting is.
[2011/10/18 15:56]  Khannea Suntzu: Uhuh uhuh so when Gwyn did you buy something from the home shoppping channel that looked OMGINEEDTHAT and you were left unfilfilled and resentful? And vise versa did yoiu ever buy ‘rare gems’ that you kept using for years. Care to eludiate how little overlap there is between the two?
[2011/10/18 15:56]  Dizzy Banjo: I think the golden age of video games is in the future, if there is one. I think soon we wont think of them as games.. or videogames, because technology and interaction will become part of everything
[2011/10/18 15:56]  Zobeid Zuma: What’s a DLC?
[2011/10/18 15:56]  Gwyneth Llewelyn: lol Khannea, I have to turn down my sarcasm mode I guess…
[2011/10/18 15:56]  Ivy Sunkiller: pay $10 for extra 30 minutes of gameplay disconnected from any storyline what so ever
[2011/10/18 15:56]  Violet (ataraxia.azemus): Downloadable content
[2011/10/18 15:56]  Ivy Sunkiller: Zo: downloadable content
[2011/10/18 15:56]  Tara Li (tarali.jie): DLC – Downloadable Content? Yeah, that’s pretty damn bogus.
[2011/10/18 15:56]  Zobeid Zuma: erg
[2011/10/18 15:56]  Ivy Sunkiller: it’s greed incarnate!
[2011/10/18 15:57]  Gwyneth Llewelyn: Dizzy: like Second Life?
[2011/10/18 15:57]  Gwyneth Llewelyn: Gwyneth Llewelyn *snickers*
[2011/10/18 15:57]  Dizzy Banjo: DLC is a way for a game company to keep charging you
[2011/10/18 15:57]  Tara Li (tarali.jie): And it’s locked, so that even if you *LEGALLY* buy a copy used, you *STILL* have to re-buy the DLC.
[2011/10/18 15:57]  Dizzy Banjo: once you are addicted 😉
[2011/10/18 15:57]  Khannea Suntzu: Click my tits Gwyn, my witticism slider bar is top middle to the left.
[2011/10/18 15:57]  Tara Li (tarali.jie): It’s also, Dizzy, an attempt to kill the used game market.
[2011/10/18 15:57]  Dizzy Banjo: Gwyn : I hope so yes
[2011/10/18 15:57]  Violet (ataraxia.azemus): brb
[2011/10/18 15:58]  Gwyneth Llewelyn: hehe Khannea
[2011/10/18 15:58]  Dizzy Banjo: Im still catching up on playing loads of retro games
[2011/10/18 15:58]  Extropia DaSilva: Dizz, WIll Wright once said ‘the number one defining feature of videogaming, is that it removes the distoinvtion between creator and consumer’. I reckong the golden age will be when that is really true of every game.
[2011/10/18 15:58]  Ivy Sunkiller: +1 Dizzy, Gwyn
[2011/10/18 15:58]  Ivy Sunkiller: I’d like a virtal world platform that makes creating games easy
[2011/10/18 15:58]  Gwyneth Llewelyn: Well, this is the old problem over and over again. How to create art that can actually be sold to the mainstream? 🙂 Very few have managed to do that…
[2011/10/18 15:58]  Khannea Suntzu: I agree Extropia. Crowdsourcing is the only way to go.
[2011/10/18 15:58]  Ivy Sunkiller: SL would be good if it didn’t lag like shit and servers didn’t cost fortune
[2011/10/18 15:59]  Zobeid Zuma: Spore tried to redefine gaming. . . I wouldn’t call it a huge success, though.
[2011/10/18 15:59]  Khannea Suntzu: I WANT penises on my paladin armor.
[2011/10/18 15:59]  Gwyneth Llewelyn: hehe Ivy — perhaps that simply doesn’t exist 😉
[2011/10/18 15:59]  Gwyneth Llewelyn: Definitelyh NOT a success, Zo
[2011/10/18 15:59]  Ivy Sunkiller: Khani: using EVE’s “time to penis” metrics?
[2011/10/18 15:59]  Gwyneth Llewelyn: Or we would be still be playing it
[2011/10/18 15:59]  Ivy Sunkiller: Ivy Sunkiller chuckles
[2011/10/18 15:59]  Khannea Suntzu: Uhuh Uhuh
[2011/10/18 15:59]  Tara Li (tarali.jie): One could always run an OpenSIM server and join one of the appropriate grids.
[2011/10/18 15:59]  Zobeid Zuma: But at least they were trying something instead of Yet Another Sequel.
[2011/10/18 15:59]  Gwyneth Llewelyn: Agreed.
[2011/10/18 15:59]  Extropia DaSilva: Well art in videogames is usually actually older art forms. Like, Ico was lauded for its beautiful castle but that is architecture.
[2011/10/18 15:59]  Gwyneth Llewelyn: Will Wright is not a complete moron 🙂
[2011/10/18 16:00]  Tara Li (tarali.jie): Really, right now, the biggest thing SL has going for it is network effects.
[2011/10/18 16:00]  Zobeid Zuma: They recently came out with an updated re-release of Ico, and Shadow of the Colossus too.
[2011/10/18 16:00]  Tara Li (tarali.jie): The OpenSIM people even claim to have a solution for the currency thing.
[2011/10/18 16:00]  Khannea Suntzu: SL was a lucky hit. Right place, right time. Ditto wow.
[2011/10/18 16:00]  Dizzy Banjo: I think Spore was a shame, many interesting fragments – somehow lacking as a whole
[2011/10/18 16:00]  Zobeid Zuma: I still think one of the biggest things I’d like to see added to SL is more support for in-world game creation.
[2011/10/18 16:01]  Ivy Sunkiller: most of the successful products out there in capitalism are “lucky hits”
[2011/10/18 16:01]  Extropia DaSilva: Yeah I might get a ps3 just to play the updated Ico. Not ‘Shadow’ though. It was horrid:(
[2011/10/18 16:01]  ɖʊֆȶ աǟʟӄɛʀ (laborious.aftermath): Well SL doesn’t have to worry about end game like so many others also
[2011/10/18 16:01]  Khannea Suntzu: Spore could have been amazing. I suspect halfway the lawyers and accountants jumped game design and raped them into submission.
[2011/10/18 16:01]  Zobeid Zuma: The new NPC/bot thing they’re working on might help, but I don’t think it gets to the heart of the problem.
[2011/10/18 16:01]  Ivy Sunkiller: dust: facebook doesn’t have to worry about end game either, that’s because neither facebook nor SL is a game 🙂
[2011/10/18 16:01]  Extropia DaSilva: btw did we ever get around to defining what a Golden age would look like?
[2011/10/18 16:02]  Ivy Sunkiller: Extie: Dizzy attempted 🙂
[2011/10/18 16:02]  Gwyneth Llewelyn: 🙂
[2011/10/18 16:02]  Ivy Sunkiller: and I somewhat agree
[2011/10/18 16:02]  Dizzy Banjo: i dont think we have to worry about it 🙂
[2011/10/18 16:02]  Dizzy Banjo: wonderous times lie ahead!
[2011/10/18 16:03]  Tara Li (tarali.jie): Contrary to the common perception that a “Golden Age” is when everything is great and perfect, and things decline from there…
[2011/10/18 16:03]  Khannea Suntzu: SL needs the following things (a) plugin client design, (b) easier client interface that allows a total idiot to play SL as easily as GTA4, (c) immersion/embedding in Google Earth. Stand by I may have other suggestions.
[2011/10/18 16:03]  Zobeid Zuma: A golden age would give me a huge variety of games — all different — that I could play on my computer — for free!
[2011/10/18 16:03]  Dizzy Banjo: infact, those wonderous opportunities are some of the things I think Linden should explore
[2011/10/18 16:03]  Gwyneth Llewelyn: The problem with “videogames as an art form” (and then we could base a definition of “golden age” on top of that) is that, like all art forms, who defines what “art” is are… critics. And only other critics and artists will agree (or not) with them.
[2011/10/18 16:03]  Tara Li (tarali.jie): I think that operationally, “Golden Ages” are when the possibilities are first opening up, and *EVERYTHING* is being explored wildly…
[2011/10/18 16:03]  Zobeid Zuma: But that hasn’t happened since I pirated that truckload of Amiga games back in the late 80s. 😛
[2011/10/18 16:03]  Dizzy Banjo: and we should all be part of them
[2011/10/18 16:03]  Khannea Suntzu: Khannea Suntzu waves a stuffed LINUX pinguin at Zobi *soon padawan*
[2011/10/18 16:04]  Gwyneth Llewelyn: Tara: in that case, it was definitely the 1980s hehe
[2011/10/18 16:04]  Khannea Suntzu: …we’ll introduce crowdsourcing and communism in game design, just ya wait.
[2011/10/18 16:04]  Extropia DaSilva: OO did you have Starglider2 on the Amiga, Zo?
[2011/10/18 16:04]  Tara Li (tarali.jie): Tara Li waves his stuffed TUX beside Khannea’s…
[2011/10/18 16:04]  Tara Li (tarali.jie): You too will become a Penguinista!
[2011/10/18 16:04]  Ivy Sunkiller: Khani: Tux, his name is Tux!
[2011/10/18 16:04]  Zobeid Zuma: I don’t recall that one.
[2011/10/18 16:04]  Gwyneth Llewelyn: Gwyneth Llewelyn throws apples at Tux
[2011/10/18 16:04]  Extropia DaSilva: OMG.
[2011/10/18 16:04]  Khannea Suntzu: Looks like I am still zobiblocked.
[2011/10/18 16:05]  Tara Li (tarali.jie): I thought that was SL, Khannea – any idiot can build stuff, and 9/10ths of it is given away for free, or stolen and given away for free…
[2011/10/18 16:05]  Zobeid Zuma: But I had Shadow of the Beast, Civilization, Populous II, Stunt Car Racer, Turrican II, Frontier (Elite II), Empire, Lemmings. . .
[2011/10/18 16:05]  Dizzy Banjo: id say there is a big change in possibilty in the 80s, when the web arrived, and now, when the whole mobile thing is happening
[2011/10/18 16:05]  Khannea Suntzu: Uhuh uhuh (uncanny imitation of lundbergh)
[2011/10/18 16:05]  Zobeid Zuma: Err? Did I miss something I need to respond to? :/
[2011/10/18 16:05]  Dizzy Banjo: 3 times for big shifts
[2011/10/18 16:05]  Gwyneth Llewelyn: Mobile hmm
[2011/10/18 16:05]  Ivy Sunkiller: the problem with games is – it’s actually quite a (technological) challenge to make one
[2011/10/18 16:06]  Gwyneth Llewelyn: I’m too old to understand the mobile appeal 🙂
[2011/10/18 16:06]  Ivy Sunkiller: even simple 2d iso ones
[2011/10/18 16:06]  Ivy Sunkiller: you either spend years on it, or pay big bucks for an engine (and then spend months on it)
[2011/10/18 16:06]  Ivy Sunkiller: then you need all the assets
[2011/10/18 16:06]  ɖʊֆȶ աǟʟӄɛʀ (laborious.aftermath): yep Ivy
[2011/10/18 16:06]  Ivy Sunkiller: which is cost again
[2011/10/18 16:06]  Ivy Sunkiller: or time
[2011/10/18 16:06]  Gwyneth Llewelyn: usually a higher cost than the engine hehe
[2011/10/18 16:07]  Ivy Sunkiller: mostly cost because no one person can do everything
[2011/10/18 16:07]  Gwyneth Llewelyn: exactly!
[2011/10/18 16:07]  Zobeid Zuma: When the Playstation first appeared, there was also a flood of high-quality, rather innovative games for it. I remember that well. That was the last console that actually excited me.
[2011/10/18 16:07]  Ivy Sunkiller: having a virtual world platform
[2011/10/18 16:07]  Extropia DaSilva: The mobile appeal is that th game can fill in the few moments you have spare. Theyare designed to be dipped into, not played for epic sessions like 90s MMORPGs were.
[2011/10/18 16:07]  Gwyneth Llewelyn: And the current generation of 3D games are VERY demanding.
[2011/10/18 16:07]  Tara Li (tarali.jie): Yeah, really these days, the biggest cost in game making is the artwork and sound effects for it.
[2011/10/18 16:07]  Ivy Sunkiller: capable of scripting games into it
[2011/10/18 16:07]  Ivy Sunkiller: that is – SL that doesn’t lag like shit
[2011/10/18 16:07]  Dizzy Banjo: mobile is a new set of possibilities, just like the web was
[2011/10/18 16:07]  Ivy Sunkiller: and we can go back to what making games was in the early days
[2011/10/18 16:07]  Dizzy Banjo: i think thats just the use case which people have explored so far Extropia
[2011/10/18 16:07]  Khannea Suntzu: Marketing constraints destroyed television. We ended up with soap and spam.
[2011/10/18 16:08]  Ivy Sunkiller: 2-3 guy sitting in the basement
[2011/10/18 16:08]  Ivy Sunkiller: making a game
[2011/10/18 16:08]  Zobeid Zuma: I still can’t get a Playstation emulator for my Mac. ;.;
[2011/10/18 16:08]  Ivy Sunkiller: that millions will play
[2011/10/18 16:08]  Dizzy Banjo: mobile will go much further than that I think
[2011/10/18 16:08]  Gwyneth Llewelyn: I know that intellectually, Dizzy & Extie, but it completely fails to *understand* it
[2011/10/18 16:08]  Tara Li (tarali.jie): And now, Khannea, we have YouTube…
[2011/10/18 16:08]  Khannea Suntzu: Marketing destroyed cinema – we ended up with explosions and guys that walk away from them.
[2011/10/18 16:08]  Gwyneth Llewelyn: *I
[2011/10/18 16:08]  Extropia DaSilva: GWyn you are a noob. I would PWN you in Multiplayer Halo Deathmatch:)
[2011/10/18 16:08]  Gwyneth Llewelyn: Oh, I’m sure you could beat me at any game, I’m a lousy player
[2011/10/18 16:08]  Ivy Sunkiller: Dizzy: mobile might go beyond in terms of numbers of players, but there are still types of games that are played better with a given (physical) interface
[2011/10/18 16:09]  Khannea Suntzu: Marketing may soon destroy MMO’s where we can’t fart sideways without having to microtransanct and credit card myself throiugh the game.
[2011/10/18 16:09]  Ivy Sunkiller: unless we can plug our brains to the machine and play without a controler, then it’s FFA 🙂
[2011/10/18 16:09]  Tara Li (tarali.jie): Tara Li is waiting for the first cancelled show on the networks that goes on to continue its run on YouTube.
[2011/10/18 16:09]  Dizzy Banjo: yeah i dont think those types of games will translate across Ivy
[2011/10/18 16:09]  Dizzy Banjo: im referring to new, as yet unthought of types of games
[2011/10/18 16:09]  Ivy Sunkiller: Ivy Sunkiller nods
[2011/10/18 16:09]  Dizzy Banjo: ones that capitalise on what the game designer knows about the user
[2011/10/18 16:09]  Gwyneth Llewelyn: Ivy: I’d bet more on brain connections than on mobile games… 🙂
[2011/10/18 16:09]  Gwyneth Llewelyn: But as said, I’m too old for mobile games.
[2011/10/18 16:09]  Khannea Suntzu: Dizzy there are LOADS of amazing new ideas. The problem is investorfags.
[2011/10/18 16:10]  Ivy Sunkiller: a game where you catch and collar slaves
[2011/10/18 16:10]  Ivy Sunkiller: Ivy Sunkiller dreams
[2011/10/18 16:10]  Gwyneth Llewelyn: Ideas are cheap!
[2011/10/18 16:10]  Gwyneth Llewelyn: Sellable ideas are another story.
[2011/10/18 16:10]  Khannea Suntzu: “we need talent trees in this warhammer!”
[2011/10/18 16:10]  Dizzy Banjo: lol Ivy
[2011/10/18 16:10]  Dizzy Banjo: maybe its coming to iOS soon
[2011/10/18 16:10]  Ivy Sunkiller: Ivy Sunkiller vomits, then burns all warhammer online t-shirts
[2011/10/18 16:10]  Gwyneth Llewelyn: lol
[2011/10/18 16:10]  Extropia DaSilva: Actually, one of the more frustrating aspects of modern gaming is online play, where you can empty two clips at point blacnk range into your opponent’s head, and they all miss becaise of lag and he turns around and shoots you dead with a a peashooter:(
[2011/10/18 16:11]  Ivy Sunkiller: well, good thing I’ve bought the iPad then! 😀
[2011/10/18 16:11]  Ivy Sunkiller: Extie: speaking from experience? 😀
[2011/10/18 16:11]  Gwyneth Llewelyn: hehe
[2011/10/18 16:11]  Dizzy Banjo: well the investor issue is problem.. but it wasnt for Notch 🙂
[2011/10/18 16:11]  Extropia DaSilva: Yeah!
[2011/10/18 16:11]  Gwyneth Llewelyn: What’s Notch?
[2011/10/18 16:12]  Zobeid Zuma: I don’t do online shooters.
[2011/10/18 16:12]  Dizzy Banjo: the maker of Minecraft
[2011/10/18 16:12]  Gwyneth Llewelyn: ah! ok 😀
[2011/10/18 16:12]  Dizzy Banjo: he bootstrapped the whole project
[2011/10/18 16:12]  Gwyneth Llewelyn: Gwyneth Llewelyn *nods*
[2011/10/18 16:12]  Violet (ataraxia.azemus): Part of the problem is that games are so heavily geared toward only very short term sales
[2011/10/18 16:12]  Gwyneth Llewelyn: Once in a decade, that happens… in the 1990s it was Doom
[2011/10/18 16:12]  Tara Li (tarali.jie): Of course, now he’s getting bitched at because he wanted to name his new game “Scrolls”
[2011/10/18 16:12]  Gwyneth Llewelyn: Violet: ADD 🙂
[2011/10/18 16:12]  Ivy Sunkiller: Violet: depends on the type of games, there are games like Fifa 1/2/3/4/5/6/7/8/9/10/11/.. who cares
[2011/10/18 16:12]  Gwyneth Llewelyn: Short attention spans, short term sales
[2011/10/18 16:13]  Ivy Sunkiller: and there are games like WoW who stay around for years
[2011/10/18 16:13]  Gwyneth Llewelyn: Indeed. WoW is a mystery hehe
[2011/10/18 16:13]  Zobeid Zuma: I don’t like online games generally, because I don’t like being cussed out by 13 year olds because I’m so hopeless and clueless and am ruining the game for everyone by even being there. 😛
[2011/10/18 16:13]  Tara Li (tarali.jie): Is Evercrack still running?
[2011/10/18 16:13]  Violet (ataraxia.azemus): Violet pokes her dying connection
[2011/10/18 16:13]  Extropia DaSilva: BTW has anyone heard f Cow Clicker? It has quite a following in Facebook. Object of the game is, you click on a picture of a cow and the result is….nothing. IT does nothing.
[2011/10/18 16:13]  Gwyneth Llewelyn: aww Zo — you need a hug!
[2011/10/18 16:13]  Dizzy Banjo: yes Tara
[2011/10/18 16:13]  Dizzy Banjo: new version soon I think
[2011/10/18 16:13]  Tara Li (tarali.jie): Eeesh!
[2011/10/18 16:13]  Khannea Suntzu: Want to make money? Contact and start programming an interface between that game, a HUD in SL, a safe authentication, a means for players to sell the HUD interface to other avatars, and then a microtransaction model that benefits those who use the HUD (clients pay, hur) and those who sell the HUD (you get to keep 5%) and those that use the HUD (The guys get milked, the girls get good vibrations and yabbing thrusts). Everyone wins.
[2011/10/18 16:14]  Zobeid Zuma: They really ruined EQ. . .
[2011/10/18 16:14]  CLEOPATRA Xigalia: haha !
[2011/10/18 16:14]  Zobeid Zuma: Hi Rhi!
[2011/10/18 16:14]  Extropia DaSilva: hello Rhi!
[2011/10/18 16:14]  Rhiannon of the Birds (rhiannon.dragoone): hi Zo!
[2011/10/18 16:14]  Rhiannon of the Birds (rhiannon.dragoone): Hi Extie!
[2011/10/18 16:14]  Khannea Suntzu: Hey! … rhi
[2011/10/18 16:14]  Rhiannon of the Birds (rhiannon.dragoone): Sorry I’m so late, was watching a show with Rosalyn
[2011/10/18 16:15]  Rhiannon of the Birds (rhiannon.dragoone): Hi Khannea!
[2011/10/18 16:15]  Ivy Sunkiller: hoy Rhi
[2011/10/18 16:15]  Rhiannon of the Birds (rhiannon.dragoone): hoy, Ivy
[2011/10/18 16:15]  Rhiannon of the Birds (rhiannon.dragoone): So we’re discussing Pong?
[2011/10/18 16:15]  Ivy Sunkiller: somewhat
[2011/10/18 16:16]  Ivy Sunkiller: pong in SL with realtouch devices
[2011/10/18 16:16]  Extropia DaSilva: YOu shouldhave said you were trying to beat a persona best at Crystal Castles. I wouuld have deemed that an acceptable excuse;)
[2011/10/18 16:16]  Rhiannon of the Birds (rhiannon.dragoone): realtouch?
[2011/10/18 16:16]  Tara Li (tarali.jie): Pong was good – why didn’t they ever come out with a four-person version of pong?
[2011/10/18 16:16]  Extropia DaSilva: They came up with a four hundred person version played on a cinema screen.
[2011/10/18 16:17]  Tara Li (tarali.jie): They did? That must have been odd…
[2011/10/18 16:17]  Dizzy Banjo: lol
[2011/10/18 16:17]  Rhiannon of the Birds (rhiannon.dragoone): omg! 4 hundred people? That’s as big as a small nation, isn’t it?
[2011/10/18 16:17]  Tara Li (tarali.jie): Only in SL, or the South Pacific.
[2011/10/18 16:17]  Zobeid Zuma: Have any of you ever played a VR game?
[2011/10/18 16:17]  Khannea Suntzu: Yes it is as big as the iriquois nation.
[2011/10/18 16:18]  Extropia DaSilva: My primary has. One with a helmet and everything. It was expensive and a bit rubbish.
[2011/10/18 16:18]  Rhiannon of the Birds (rhiannon.dragoone): Zoe, no, but I saw one being played on MST3000 once
[2011/10/18 16:18]  Dizzy Banjo: ah its late here and im pretty tired. Its great to see you all again and chat, and sorry I didnt make it along a few weeks ago. I did a post on Extropia’s blog which addressed some of the issues in the chat. I should sleep now so I will bid you goodnight!
[2011/10/18 16:18]  Violet (ataraxia.azemus): Hi Rhi
[2011/10/18 16:18]  Zobeid Zuma: I mean with helmet/goggles, gloves, everything? I got a chance to play Dactyl Hunt once. . . It was crude but I thought it was fun and kind of amazing.
[2011/10/18 16:18]  Extropia DaSilva: He did. It was very good:)
[2011/10/18 16:18]  Tara Li (tarali.jie): I wanted to try a VirtualBoy, but never got the chance…
[2011/10/18 16:19]  Rhiannon of the Birds (rhiannon.dragoone): It will be interesting when we actually have holodecks
[2011/10/18 16:19]  Ivy Sunkiller: byes Dizzy
[2011/10/18 16:19]  Rhiannon of the Birds (rhiannon.dragoone): bye Dizzy
[2011/10/18 16:19]  Dizzy Banjo: see you !
[2011/10/18 16:19]  Rhiannon of the Birds (rhiannon.dragoone): nice sort of meeting you
[2011/10/18 16:20]  Khannea Suntzu: When we have holodecks, we’ll have immortality treatments. Spillover. I’ll not care for intricate entertainment as soon as I am immortal. I’ll get focussed on important things then.
[2011/10/18 16:20]  Zobeid Zuma: Oh, it was called Dactyl Nightmare.
[2011/10/18 16:20]  Extropia DaSilva: Zo, Sony have a new headset coming out with h-def stereoscopic vision that is getting great reviews. But, alas, it has no accelerometer or anything so it cannot rack head movements:(
[2011/10/18 16:20]  Rhiannon of the Birds (rhiannon.dragoone): Sounds like you might be all thumbs playing Dactyl NIghtmare
[2011/10/18 16:21]  Rhiannon of the Birds (rhiannon.dragoone): oh, oh, the lindens want me to install an upgrade to V3
[2011/10/18 16:21]  Ivy Sunkiller: ohhh, what did they break *this time*? 😀
[2011/10/18 16:21]  CLEOPATRA Xigalia: i am keeping my 1.23
[2011/10/18 16:21]  Mal Burns (malburns.writer): Off too folks – sorry am multi-tasking and thought we were in voice so not really participating.
[2011/10/18 16:21]  Rhiannon of the Birds (rhiannon.dragoone): Cleo, I would, but then Zoe will look like she’s pregnant with a watermelon
[2011/10/18 16:21]  Extropia DaSilva: Rhi if you have a lateset generation Nvidia card, V3 will not run.
[2011/10/18 16:21]  Mal Burns (malburns.writer): Bye
[2011/10/18 16:21]  Rhiannon of the Birds (rhiannon.dragoone): lol
[2011/10/18 16:21]  Rhiannon of the Birds (rhiannon.dragoone): tc, Mell
[2011/10/18 16:21]  Tara Li (tarali.jie): As long as it’s not a twitch game, I’m probably ok…
[2011/10/18 16:21]  CLEOPATRA Xigalia: hehe : )
[2011/10/18 16:22]  Ivy Sunkiller: byes Mal
[2011/10/18 16:22]  Extropia DaSilva: bye!
[2011/10/18 16:22]  CLEOPATRA Xigalia: ill have to imagine it then as if itsppretend
[2011/10/18 16:22]  Tara Li (tarali.jie): Voice? This is not really a voice-kinda group… Most of us are too old for that.
[2011/10/18 16:22]  Zobeid Zuma: Let me turn this discussion around. . . I read that adults — not kids — are spending more and more time playing games. Could this be a problem? Could gaming become too successful? I mean, we’ve all heard about WoW addiction, etc. . . . If they keep on becoming even more compelling, what happens?
[2011/10/18 16:22]  CLEOPATRA Xigalia: too old for voice?
[2011/10/18 16:22]  Zobeid Zuma: I’m not wearing any mesh objects today, Rhi. 🙂
[2011/10/18 16:22]  Ivy Sunkiller: we have no throats, OKAY!?
[2011/10/18 16:23]  Rhiannon of the Birds (rhiannon.dragoone): Now she tells me
[2011/10/18 16:23]  Rhiannon of the Birds (rhiannon.dragoone): Hi ARisia
[2011/10/18 16:23]  Tara Li (tarali.jie): Ehhh – I find most of the people who started SL before voice came in aren’t nearly as enamoured of it as the newer people.
[2011/10/18 16:23]  Zobeid Zuma: Yeah, us old-timers are still getting used to having *graphics* in our MUCK. :/
[2011/10/18 16:23]  Khannea Suntzu: Oh soon I will be on voice. Months, maybe weeks.
[2011/10/18 16:23]  Extropia DaSilva: Well in Wow if you are organizing massive clans that shows leadership skills that might well be very useful in business;)
[2011/10/18 16:23]  Violet (ataraxia.azemus): haha! I played a VR game, in the late 90s… was such a mess :p
[2011/10/18 16:23]  Tara Li (tarali.jie): Oooh, Goddess, yes, Zobeid…
[2011/10/18 16:24]  Ivy Sunkiller: Extie: there is a book of a guild leader of some fameous guild out there
[2011/10/18 16:24]  Rhiannon of the Birds (rhiannon.dragoone): I can never get my mike to work, but I’ve had good sound with Firestorm, V3, and Singularity
[2011/10/18 16:24]  Ivy Sunkiller: not sure if it was WoW or EQ
[2011/10/18 16:24]  CLEOPATRA Xigalia: people whose voices dotn match their avatars dont like voice much
[2011/10/18 16:24]  Tara Li (tarali.jie): I’ll listen on voice, sometimes, but otherwise, why waste the CPU?
[2011/10/18 16:24]  Ivy Sunkiller: but yeah, even if you don’t find the skills useful for business, you can at least write a book about all the drama! 😀
[2011/10/18 16:24]  Rhiannon of the Birds (rhiannon.dragoone): Zoe, didn’t they have a Star Trek: TNG episode with that theme–the adults got addicted to a video game and th ekids had to rescue them?
[2011/10/18 16:24]  Extropia DaSilva: I think I would really like a text-based MUD. I can imagine words being able to describe things you would really struggle to achieve with graphics and audio.
[2011/10/18 16:25]  Zobeid Zuma: Hm, I don’t remember that one.
[2011/10/18 16:25]  CLEOPATRA Xigalia: oh rhi that i so true of us 🙂 i wanttoo see it
[2011/10/18 16:25]  Zobeid Zuma: I can give you links to a couple of them Extie, if you want to try one out.
[2011/10/18 16:25]  Extropia DaSilva: nah no time I am afraid:(
[2011/10/18 16:25]  Ivy Sunkiller: yup, text muds are still there 🙂
[2011/10/18 16:26]  Tara Li (tarali.jie): Yeah, I think most any furry can point you at a few.
[2011/10/18 16:26]  Ivy Sunkiller: I’m afraid I was raised in the age of graphics though, never got into the text game business
[2011/10/18 16:26]  Tara Li (tarali.jie): Or maybe just the furries I hang with.
[2011/10/18 16:26]  Ivy Sunkiller: but I’m a fan of pixelart! 🙂
[2011/10/18 16:26]  Rhiannon of the Birds (rhiannon.dragoone): yeah, some alien civilization got the Enterprise hooked on a computer game; WEsley and a girl were immune and they had to save the day; only worked on adult neurophysiology
[2011/10/18 16:26]  Tara Li (tarali.jie): Hell, Ivy, I *TYPED* in games I played… from line 10 to line 2875.
[2011/10/18 16:26]  Khannea Suntzu: Khannea Suntzu walks up to arisia and warms both hands on his warm cheeks.
[2011/10/18 16:27]  Ivy Sunkiller: well you still type in WoW
[2011/10/18 16:27]  Tara Li (tarali.jie): THen I’d be off hunting the Wumpus, avoiding the Groo, etc…
[2011/10/18 16:27]  Ivy Sunkiller: “noob tank l2p wtf trolololo this group sucks”
[2011/10/18 16:27]  Extropia DaSilva: What like 10 print “Tara RUL:ES” 20 goto 10 run?
[2011/10/18 16:27]  Tara Li (tarali.jie): *laughs*
[2011/10/18 16:27]  Ivy Sunkiller: and that’s what we call ROLEPLAYING
[2011/10/18 16:27]  Tara Li (tarali.jie): Oh, not quite, Extropia – close enough.
[2011/10/18 16:28]  Extropia DaSilva: …we done?
[2011/10/18 16:28]  Ivy Sunkiller: guess so
[2011/10/18 16:28]  Tara Li (tarali.jie): Maybe… Except for the poem?
[2011/10/18 16:28]  Scarp Godenot: I’m just in time!
[2011/10/18 16:28]  Ivy Sunkiller: heyo Scarp
[2011/10/18 16:28]  Extropia DaSilva: got 2 minutes left if anyone wants to summarise.
[2011/10/18 16:28]  Extropia DaSilva: heya Scarp
[2011/10/18 16:29]  Khannea Suntzu: how big is the demographic, in %% that will eventually keep finding satisfaction in a ponderously evolving Second Life?
[2011/10/18 16:29]  Tara Li (tarali.jie): The Golden Age of Video Games is most likely when you started playing them and first appreciated the wonder.
[2011/10/18 16:29]  Scarp Godenot: What about the golden age of pinball?
[2011/10/18 16:29]  Tara Li (tarali.jie): Ooooh, yeah – late 70s…
[2011/10/18 16:30]  Extropia DaSilva: Pinball is timeless!
[2011/10/18 16:30]  Tara Li (tarali.jie): Duck-skating at the roller rink…
[2011/10/18 16:30]  Ivy Sunkiller: I run to the right
 I jump and I fight
 I live in the age of gold
 Two dimensions is where I’m bold
[2011/10/18 16:30]  Khannea Suntzu: I had a nice golden age in SL two days ago. I don’t mind that kinda kink.
[2011/10/18 16:30]  Tara Li (tarali.jie): Roll up to the pinball machine, stick in your quarter, and hear Tommy playing in your head.
[2011/10/18 16:30]  Rhiannon of the Birds (rhiannon.dragoone): jo Scarp
[2011/10/18 16:30]  Zobeid Zuma: There’s only one company in the US still making pinball machines.
[2011/10/18 16:30]  Zobeid Zuma: They’re just hanging on. . .
[2011/10/18 16:30]  Rhiannon of the Birds (rhiannon.dragoone): I think we’re entering into the Golden Age of computer games.
[2011/10/18 16:30]  Scarp Godenot: So did SL have a golden age?
[2011/10/18 16:30]  Tara Li (tarali.jie): Sad.
[2011/10/18 16:31]  Tara Li (tarali.jie): And the Pinball Construction Sets are gone, in the computer world…
[2011/10/18 16:31]  Extropia DaSilva: Ever since I was a young boy/ I playesd the silver ball…
[2011/10/18 16:31]  Tara Li (tarali.jie): Hum…. Maybe build a pinball machine in SL?
[2011/10/18 16:31]  Scarp Godenot: Wow, Extie was a young boy once.
[2011/10/18 16:31]  Rhiannon of the Birds (rhiannon.dragoone): From Brighton down to Soho, I must have played them all
[2011/10/18 16:31]  ɖʊֆȶ աǟʟӄɛʀ (laborious.aftermath): LOL scrap 🙂
[2011/10/18 16:31]  Rhiannon of the Birds (rhiannon.dragoone): But I”ve never seen anything like him in any amusement hall
[2011/10/18 16:31]  Ivy Sunkiller: haha
[2011/10/18 16:31]  Extropia DaSilva: Yep. A deaf dumb and blind kid who sure played a mean pinball!
[2011/10/18 16:31]  Tara Li (tarali.jie): That deaf dumb blind kid sure played a mean pinballl….
[2011/10/18 16:31]  Rhiannon of the Birds (rhiannon.dragoone): That deaf, dumb and blind kid sure plays a big pin ball
[2011/10/18 16:31]  Khannea Suntzu: So I hear that in Cuba all these old timers still ride around. What kind of place/niche/polity would keep all the pinballmachines in working order for decades after they stop manufacturing them?
[2011/10/18 16:32]  Scarp Godenot: Who did that… heh
[2011/10/18 16:32]  Extropia DaSilva: anyway, my time is up!
[2011/10/18 16:32]  Tara Li (tarali.jie): Until Later, Extropia! Be well!
[2011/10/18 16:32]  Rhiannon of the Birds (rhiannon.dragoone): Stands like a statue, don’t follow the machine; always plays hte bumper, never seen him fall
[2011/10/18 16:32]  Rhiannon of the Birds (rhiannon.dragoone): tc, Tara
[2011/10/18 16:32]  Ivy Sunkiller: byes Extie
[2011/10/18 16:32]  Rhiannon of the Birds (rhiannon.dragoone): well, glad i could drop in
[2011/10/18 16:32]  Extropia DaSilva: NEXT WEEK is a topic thouht up by Zobeid so if she wants to chair she can!
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  1. Pingback: THINKERS OCT 18 2011: VIDEOGAMING'S GOLDEN AGE | Mind … |

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