Extropia DaSilva: Today’s topic was suggested to me by one of our fellow group members. Forget who, but whoever it is she is not here. Oh well.
[2011/04/19 15:34]  Extropia DaSilva: Anyway, the topic is…VR AND COLLABORATION.
[2011/04/19 15:34]  Khannea Suntzu: /me nods
[2011/04/19 15:34]  Extropia DaSilva: VR AND COLLABORATION: One of the advantages of virtual reality is that it lets people who are far apart in physical space collaborate as if they were together. But what are the current limits of this ability? Are there some things you cannot do together in VR? Are there foreseeable advances in technology that could make the impossible achievable?
[2011/04/19 15:34]  Extropia DaSilva: Maybe we could expand this to include all forms of VR and not just what SL limits us to?
[2011/04/19 15:35]  Ivy Sunkiller: I’d say collaboration in VR can be better than IRL, I find using google docs way more productive than sitting in conference room with someone else trying to manufacture a single document (the horrors of conference room!)
[2011/04/19 15:36]  Marly Milena: Can we clarify the way you are using the word <collaboration>?
[2011/04/19 15:36]  Extropia DaSilva: Yeah, I wonder if this group is easier done online than in RL? Certainly flying our primaries from all over the world to a particular place would be a challenge.
[2011/04/19 15:36]  Ivy Sunkiller: working on one thing at the same time?
[2011/04/19 15:36]  Scarp Godenot: are we collaborating?
[2011/04/19 15:37]  Extropia DaSilva: Working together. Living together. Sharing experiences.
[2011/04/19 15:37]  Ivy Sunkiller: we are collaborating to get to some conclusions, so yes
[2011/04/19 15:37]  Scarp Godenot: Sharing experiences, OK I get that part.
[2011/04/19 15:37]  Marly Milena: I ask for collaborators in my profile but the way I mean it is working together on educational projects or arts-based projects here
[2011/04/19 15:38]  Scarp Godenot: As far a making things through collaboration, Virtual Worlds works in concert with other web applications to network us all together…
[2011/04/19 15:38]  Ivy Sunkiller: Marly: that seems to be the most straight forward use of collaboration
[2011/04/19 15:38]  Marly Milena: I work with someone from Denmark who I will probably never meet in RL but we do a monthly program here together
[2011/04/19 15:39]  Extropia DaSilva: Oh, what do you work on? What is the program?
[2011/04/19 15:39]  Marly Milena: )I am in Eastern US_
[2011/04/19 15:39]  Scarp Godenot: Is most making of virtual world spaces collaborative or individual?
[2011/04/19 15:39]  Marly Milena: Coaching with Creative Processes
[2011/04/19 15:39]  Scarp Godenot: I think collaborating on tools and technique is something that is common here.
[2011/04/19 15:40]  Extropia DaSilva: Collaborative, I think. Even the individual in an VWS is a collaborative construct, because interacting with other people shapes who you are in the online world.
[2011/04/19 15:40]  Ivy Sunkiller: that’s more on the experience spectrum of things, but I made the parcel-media cinema to watch youtube vids and with toy (and whoever else), it works way better then sending links :p
[2011/04/19 15:40]  Extropia DaSilva: I would like to watch that with you some time, dear.
[2011/04/19 15:40]  Ivy Sunkiller: especially for timed puns!
[2011/04/19 15:41]  Scarp Godenot: When I think of the projects I’ve been on when multiple people tried to build one thing, unless the jobs are discretely defined, it is a huge mess of egos and hurt feelings…. ha ha ha
[2011/04/19 15:41]  Ivy Sunkiller: or shooting things on the screen with shotgun
[2011/04/19 15:41]  Khannea Suntzu: ‘Uhm quite so yes, Scarp
[2011/04/19 15:41]  Ivy Sunkiller: Scarp: that’s not really unique to virtual worlds though 🙂
[2011/04/19 15:41]  Scarp Godenot: ha ha, true
[2011/04/19 15:41]  Ivy Sunkiller: gdzie kucharek 6 tam nie ma co jeść!
[2011/04/19 15:42]  Scarp Godenot: If you define collaborative as ‘learning together and from each other’. I would say this medium is great for that.
[2011/04/19 15:42]  Marly Milena: What I try to do is develop ways (sometimes alone and sometimes in collaboration) to use SL technology like building, symbolically and metaphorically
[2011/04/19 15:42]  Khannea Suntzu: Th only way to make projevcts work is threat of hell, withholding love, withholding money or threat of death. and only two out of three for for any length of time.
[2011/04/19 15:42]  Marly Milena: It is very exciting and continually creative
[2011/04/19 15:43]  Zobeid Zuma: I’ve never done anything collaborative in SL, but I did help build a text-based MUCK. Ah, the drama!
[2011/04/19 15:43]  Ivy Sunkiller: haha
[2011/04/19 15:43]  Zobeid Zuma: Our fearless leader turned out to be Captain Bligh, and it all ended in mutiny.
[2011/04/19 15:44]  Extropia DaSilva: You are taking part in this discussion, and have contributed to many others. Why is that not ‘collaborating’ Zoe?
[2011/04/19 15:44]  Scarp Godenot: Where collaboration works in building projects here is when people with different skills and responsibilities work together. Like a builder and a scripter.
[2011/04/19 15:44]  Extropia DaSilva: Hello Sandy:)
[2011/04/19 15:45]  Ivy Sunkiller: that tends to work well Scarp 🙂
[2011/04/19 15:45]  Sandy Fitzgerald: Hello Everyone. 🙂
[2011/04/19 15:45]  Zobeid Zuma: Are these discussions constructive? I thought they were just a way to kill some time!
[2011/04/19 15:45]  Extropia DaSilva: Do you and Art collaborate much, Scarp?
[2011/04/19 15:45]  Marly Milena: Or people with different educational or artistic skills who can enhance each other’s work
[2011/04/19 15:45]  Scarp Godenot: But don’t ever try to have more than one artist make artistic decisions on anything….. ha ha ha
[2011/04/19 15:45]  Ivy Sunkiller: though working on same field of expertise can work too, given you have people with similar level of expertise and common goal
[2011/04/19 15:45]  Extropia DaSilva: Guess that is a no.
[2011/04/19 15:46]  Scarp Godenot: My art collaboration comes in large projects where we each build our own part. That works.
[2011/04/19 15:46]  Khannea Suntzu: /me looks at Scarp with hollow eyes
[2011/04/19 15:46]  Ivy Sunkiller: I have a friend coder that used to be my padawan back when I was working in the office, so I frequently collaborate with him (read: hire him to do the boring code) as I know he is up to the task and he knows my code to begin with.
[2011/04/19 15:46]  Marly Milena: Scarp, I have, successfully, had artists and musicians working together to improvise on each other’s creations
[2011/04/19 15:47]  Khannea Suntzu: I am not exaggerating but this discussion somehow triggers PTSD. No offense, I’ll be back tomorrow.
[2011/04/19 15:47]  Extropia DaSilva: KK, Take care/
[2011/04/19 15:47]  Ivy Sunkiller: too late :p
[2011/04/19 15:48]  Scarp Godenot: I just finished a big project called ‘Visualizing Theorem’. The original artists made 16 music pieces and 16 artists made builds to match the title and mood of each musical piece. The result was great! It is up now.
[2011/04/19 15:48]  Extropia DaSilva: My primary needs to become a faster typist.
[2011/04/19 15:48]  Ivy Sunkiller: I can understand K though, talking about collaboration can make bad memories float :p
[2011/04/19 15:48]  Extropia DaSilva: I shall take my sister to see it, Scarp. May I have a landmark?
[2011/04/19 15:48]  Scarp Godenot: I’ll pass out the invites
[2011/04/19 15:48]  Ivy Sunkiller: yay!
[2011/04/19 15:48]  Extropia DaSilva: You are a dear!
[2011/04/19 15:48]  Sandy Fitzgerald: That sounds like it’d be neat to check out. Field trip!
[2011/04/19 15:49]  Extropia DaSilva: We shall all turn up at once and crash the sim;)
[2011/04/19 15:49]  Marly Milena: Scarp, the difference between your project and mine is that my musicians and artists improvise in real time. Both are interesting takes on collaboration!
[2011/04/19 15:49]  Ivy Sunkiller: hello Luh
[2011/04/19 15:49]  Extropia DaSilva: Oh, Luisa, were you the one who suggested we talk about collaboration in VR?
[2011/04/19 15:49]  Extropia DaSilva: hello btw.
[2011/04/19 15:51]  Scarp Godenot: Marly that type of collaboration works well because both parties have different skill sets to use.
[2011/04/19 15:51]  Luh (luisa.bourgoin): meetings are a form of collaborative work
[2011/04/19 15:51]  Marly Milena: Yes, and we also had a group of artists work on one creation while a musician played
[2011/04/19 15:51]  Marly Milena: That worked well too
[2011/04/19 15:52]  Scarp Godenot: To me collaboration implies working on something or producing something, which is different than discussing something.
[2011/04/19 15:52]  Sandy Fitzgerald: Please excuse me, I’ve never been on this sim before and I think I’m going to do a little bit of wandering around. 🙂
[2011/04/19 15:52]  Extropia DaSilva: OK:)
[2011/04/19 15:52]  Scarp Godenot: Sandy there are lots of levels here btw.
[2011/04/19 15:53]  Scarp Godenot: heh
[2011/04/19 15:53]  Zobeid Zuma: Lorin Tone has worked on some great collaborative efforts. His specialty is music and sound effects.
[2011/04/19 15:53]  Sandy Fitzgerald: I’ve been panning my camera around like crazy. 😉
[2011/04/19 15:53]  Scarp Godenot: But most are in a bad state of repair right now… ha ha Due to the megaprim fiasco.
[2011/04/19 15:53]  Nindae Nox (sethsryt.seetan): But discussing something can improve and stimulate production of something.
[2011/04/19 15:54]  Scarp Godenot: I’m guessing that the majority of SL building is solitary.
[2011/04/19 15:54]  Extropia DaSilva: hello Tansy
[2011/04/19 15:55]  Scarp Godenot: It is difficult to get people on the same page with an idea…. heh
[2011/04/19 15:55]  Nindae Nox (sethsryt.seetan): With SL building, feedback is often essential though.
[2011/04/19 15:55]  Ivy Sunkiller: majority of SL building is also crap
[2011/04/19 15:55]  Marly Milena: Question: Do you (anyone) prefer working alone or collaborating if you can?
[2011/04/19 15:55]  Scarp Godenot: ha ha ha
[2011/04/19 15:55]  Ivy Sunkiller: which kind of explains the former
[2011/04/19 15:55]  Scarp Godenot: I think that group building is just as likely to be crap btw….. heh
[2011/04/19 15:55]  Extropia DaSilva: But is it collaborative in the sense that you probably use tools earlier builders and scripters uploaded into SL? Or is that stretching ‘collaboration’ too far?
[2011/04/19 15:56]  Marly Milena: It depends on the intent.
[2011/04/19 15:56]  Luh (luisa.bourgoin): you can’t link two avatar’s work into one object, at least there are limits
[2011/04/19 15:56]  Ivy Sunkiller: It can be, but it really doesn’t have to be! Look at Insilico.
[2011/04/19 15:56]  Scarp Godenot: The great sims have been the work of one or two builders…. never a committee.
[2011/04/19 15:56]  Ivy Sunkiller: especially the mall part of Insilico, it actually has the feeling of actual shopping center
[2011/04/19 15:56]  Marly Milena: If I am having people build to represent ideas, values, feeling states, nothing is crappy, everything is a good basis for discussion
[2011/04/19 15:56]  Scarp Godenot: Insilico is mostly one builder isn’t it Ivy?
[2011/04/19 15:56]  Extropia DaSilva: I like insillico. It reminds me of Blade Runner. But I think there should be a fling blimp with a TV screen showing me winking and popping a pill.
[2011/04/19 15:57]  Ivy Sunkiller: Scarp: the commercial area where all the shops are isn’t, although the boxes are cloned you can really get a common theme among the vendors which are all made by different people
[2011/04/19 15:58]  Scarp Godenot: New Babbage is probably a good example of a nice build with multiple builders.
[2011/04/19 15:58]  Ivy Sunkiller: I’ll repeat myself, but you really “just” need people with similar level of expertise and common goal to make building collabs work
[2011/04/19 15:58]  Tansy Galaxy: hmm New Babbage is great, wouldn’t have said it was buy committee
[2011/04/19 15:58]  Luh (luisa.bourgoin): studio wikitecture has been an approach on supplying building blocks for architects. built/adapt upon other peoples foundation supply
[2011/04/19 15:59]  Scarp Godenot: I think what you need is a plan and an overall ‘boss’. heh
[2011/04/19 15:59]  Marly Milena: OK, I can see that I am using the concept of collaboration quite differently here, not to build Things or Places, but to represent Ideas.
[2011/04/19 15:59]  Ivy Sunkiller: not necessary a plan, just a list of goals, and definitely a project leader, yes
[2011/04/19 15:59]  Tansy Galaxy: yes, managing a group project, a volenteer group, is a huge sckill
[2011/04/19 15:59]  Tansy Galaxy: opps skill
[2011/04/19 16:00]  Scarp Godenot: Let’s look up some definitions fo the word collaboration.
[2011/04/19 16:00]  Extropia DaSilva: I think it is a fair use of the term, Marly. I mean, sometimes a book is co-authored and that seems like a legitimate form of collaboration to me.
[2011/04/19 16:00]  Tansy Galaxy: yes, if we are not on the same page, it isn’t helpfull 🙂
[2011/04/19 16:00]  Ivy Sunkiller: as much as people believe in democracy, it’s when one person comes up with fascist dictatorship where the good stuff is made!
[2011/04/19 16:00]  Marly Milena: Well, thanks for at least acknowledging my contribution to the discussion, Ex! 🙂
[2011/04/19 16:00]  Luh (luisa.bourgoin): whenever you want to increase share of built material, you will unevitably loose permissions controls
[2011/04/19 16:01]  Extropia DaSilva: My pleasure!
[2011/04/19 16:01]  Extropia DaSilva: So anyone around here got some dictionary definitions of ‘Collaboration’?
[2011/04/19 16:02]  Zobeid Zuma: Let me check. . .
[2011/04/19 16:02]  Scarp Godenot: 1. the act of working with another or others on a joint project
[2011/04/19 16:02]  Luh (luisa.bourgoin): ” the good stuff” is more often restricted regarding permissions. I would shovel that into the “commercial” drawer rather than the “fascist” one
[2011/04/19 16:02]  Ivy Sunkiller: “the action of working with someone to produce something”
[2011/04/19 16:03]  Luh (luisa.bourgoin): “two or more people, same or at east similar goal”
[2011/04/19 16:03]  Marly Milena: And a joint project can produce a product, a clarification of an idea, the goal of self-awareness, community building, so many things
[2011/04/19 16:03]  Zobeid Zuma: “To labor together; to work or act jointly, as in writing or study.”
[2011/04/19 16:03]  Scarp Godenot: 1. work with others: to work with another person or group in order to achieve something
[2011/04/19 16:04]  Extropia DaSilva: It seems to me that words like ‘goal’ and ‘project’ can apply to a great many things, both physical and abstract. As can ‘something’.
[2011/04/19 16:04]  Luh (luisa.bourgoin): you need to achieve? does it necessarily have to be defined by outcoming results?
[2011/04/19 16:05]  Zobeid Zuma: That was from the “dord” dictionary, BTW. 🙂
[2011/04/19 16:05]  Scarp Godenot: to work with someone else for a special purpose
[2011/04/19 16:05]  Tansy Galaxy: well cooperation is usually for a reason
[2011/04/19 16:05]  Ivy Sunkiller: the achieve was clearly added in some new *empowering* version of dictionary!
[2011/04/19 16:05]  Extropia DaSilva: I think you need to be working toward achieving something, yes.
[2011/04/19 16:05]  Scarp Godenot: It seems like most of the definitions require a purpose or goal to be achieved
[2011/04/19 16:06]  Tansy Galaxy: why would you cooperate if you weren’t doing something
[2011/04/19 16:06]  Zobeid Zuma: Yeah, you can’t trust these modern dictionaries. LOL!
[2011/04/19 16:06]  Extropia DaSilva: I mean, if I said ‘I need you to help me’ and you asked ‘to do what’? and I said ‘nothing’ you might question my need for help.
[2011/04/19 16:06]  Tansy Galaxy: 🙂 or not!
[2011/04/19 16:06]  Extropia DaSilva: *Giggles!*
[2011/04/19 16:07]  Luh (luisa.bourgoin): if it’s without any goal, probably it’s art 🙂
[2011/04/19 16:07]  Ivy Sunkiller: there is a difference between “struggling to achieve” and “doing something”, the latter doesn’t have the heroic notion the former has, yet it means the same 🙂
[2011/04/19 16:07]  Tansy Galaxy: but exactly – you do something when you work together
[2011/04/19 16:07]  Scarp Godenot: Co labor ate = two working , Co operate = two operating
[2011/04/19 16:07]  Nindae Nox (sethsryt.seetan): Art can have goals. Few artworks have no goal at all.
[2011/04/19 16:07]  Marly Milena: OK, one is a process orientation and the other is content or outcome or product oriented
[2011/04/19 16:08]  Ivy Sunkiller: c lbaor ate = your co worker ate your breakfast!
[2011/04/19 16:08]  Ivy Sunkiller: bah bad typing today
[2011/04/19 16:08]  Extropia DaSilva: Yeah, and if there is no goal that is a goal: To have no goal.
[2011/04/19 16:08]  Scarp Godenot: In art, sometimes the goal isn’t clear until the art is being made or finished.
[2011/04/19 16:08]  Tansy Galaxy: but it IS being made
[2011/04/19 16:08]  Ivy Sunkiller: Scarp: it might have a goal of finding a goal!
[2011/04/19 16:08]  Marly Milena: We can be involved in a process together, collaborating on something, where the process is the main event
[2011/04/19 16:08]  Tansy Galaxy: or the relationship even
[2011/04/19 16:09]  Marly Milena: Maybe we are just discovering what it is like to work together
[2011/04/19 16:09]  Scarp Godenot: Yes, you apply the artistic process to a medium and change with the changes until it is satisfying.
[2011/04/19 16:09]  Tansy Galaxy: yes very much so
[2011/04/19 16:09]  Ivy Sunkiller: oh my definition of crafting 🙂
[2011/04/19 16:09]  Luh (luisa.bourgoin): inside SL, you can definitely begin a built while watching the theme develop during the process
[2011/04/19 16:09]  Ivy Sunkiller: iterate until you get something that looks good, then be all smart ass how you came up with it 😀
[2011/04/19 16:10]  Tansy Galaxy: hey if it worked, you can brak! 🙂
[2011/04/19 16:10]  Extropia DaSilva: A postmodern composer wrote a piece that included the instruction ‘play what you like for 2 minutes’. The orchestra played what they felt like, as instructed. The composer aparrently admonished ‘no that is not what I meant!’.
[2011/04/19 16:10]  Tansy Galaxy: sigh, BRAG, (unlike my typing!)
[2011/04/19 16:10]  Ivy Sunkiller: haha Extie
[2011/04/19 16:10]  Ivy Sunkiller: he probably should have wrote “play what *I* like for 2 minutes”
[2011/04/19 16:11]  Scarp Godenot: Most of my art stuff starts with a rough idea, maybe even a vague idea, and develops in something more concrete with time as the building happens and changes.
[2011/04/19 16:11]  Scarp Godenot: ha ha Extie. THAT is the problem with art collaboration!
[2011/04/19 16:11]  Scarp Godenot: The exact problem
[2011/04/19 16:11]  Tansy Galaxy: no, thats the problem with Art teachers! sigh
[2011/04/19 16:11]  Luh (luisa.bourgoin): *this* place, in a way, developed during the process
[2011/04/19 16:11]  Extropia DaSilva: In my intro I asked if there are forms of collaboration which are impossible to do, given current limits to technology. Is this the case?
[2011/04/19 16:12]  Ivy Sunkiller: impossible to do in SL? Plenty I guess.
[2011/04/19 16:12]  Extropia DaSilva: Not just SL.
[2011/04/19 16:12]  Luh (luisa.bourgoin): impossible in real live, too
[2011/04/19 16:12]  Tansy Galaxy: well, you can not have two folks working on the same bit at once, and somethimes that would be handy
[2011/04/19 16:12]  Marly Milena: I am still waiting for a drawing tool that people can use together on a prim like drawing a mural in RL
[2011/04/19 16:12]  Tansy Galaxy: that would be great!
[2011/04/19 16:12]  Scarp Godenot: hmmmm, anything involving the senses of taste and smell has a problem in this medium.
[2011/04/19 16:12]  Ivy Sunkiller: zbrush in SL!
[2011/04/19 16:12]  Extropia DaSilva: I think we should limit it to ‘what is possible in RL’. Is there anything possible IRL that is IMpossible in cyberspace?
[2011/04/19 16:13]  Tansy Galaxy: taste and smelll, of course
[2011/04/19 16:13]  Ivy Sunkiller: having offspring?
[2011/04/19 16:13]  Extropia DaSilva: Currently, I mean. Not in principle.
[2011/04/19 16:13]  Scarp Godenot: Theoretically, No. but now all sensory input except sound and vision.
[2011/04/19 16:13]  Tansy Galaxy: dear god, we have offspring here, talking feutus’s (shudder!)
[2011/04/19 16:13]  Ivy Sunkiller: haha
[2011/04/19 16:13]  Extropia DaSilva: But taste and smell are possible. You can get VR helmets that can produce synthetic tastes and smells, I think.
[2011/04/19 16:14]  Tansy Galaxy: I think you can, thats almost scary
[2011/04/19 16:14]  Extropia DaSilva: A limited range, maybe. But it can be done.
[2011/04/19 16:14]  Luh (luisa.bourgoin): just sound & vision, indeed. the right way to watch this
[2011/04/19 16:14]  Ivy Sunkiller: I’m trying to think of something, but I rather get ideas of what is possible in SL that’s not possible (or at least not as easy) IRL
[2011/04/19 16:15]  Tansy Galaxy: teleport!
[2011/04/19 16:15]  Luh (luisa.bourgoin): I mean it’s sound&vision mainly because of the interface used to connect. basically the VR experience is limited onto the similar set of hardware as good ole TV epmloyed
[2011/04/19 16:15]  Scarp Godenot: Well building things with no regard to gravity is a real plus for creative building….
[2011/04/19 16:15]  Ivy Sunkiller: changing sky!
[2011/04/19 16:15]  Tansy Galaxy: chaging the daytime to night and so on
[2011/04/19 16:16]  Tansy Galaxy: oh thats what you said, sorry
[2011/04/19 16:16]  Extropia DaSilva: Smell is harder to do than sight and sound, because you can instantly turn sight and sound on and off. You cannot do that with the chemicals that produce smell. As cinemas who pioneered ‘smell-o-vision’ found to their cost: The smells would linger and combine and make gthe audience feel queezy.
[2011/04/19 16:16]  Scarp Godenot: Yes, infinite atmospheric changes.
[2011/04/19 16:16]  Tansy Galaxy: 🙂 wearing 6 in. heels
[2011/04/19 16:16]  Ivy Sunkiller: basically anything abstract you do here
[2011/04/19 16:16]  Nindae Nox (sethsryt.seetan): Many things are possible yet are too expencive for most to use right now.
[2011/04/19 16:16]  Scarp Godenot: ha ha I went to the first smell o vison movie.
[2011/04/19 16:16]  Ivy Sunkiller: ewwww Scarp :p
[2011/04/19 16:17]  Scarp Godenot: A John Waters film
[2011/04/19 16:17]  Scarp Godenot: with a scratch and sniff card.
[2011/04/19 16:17]  Tansy Galaxy: did it actually work in any way?
[2011/04/19 16:17]  Tansy Galaxy: I mean did if feel ‘real’ ?
[2011/04/19 16:17]  Extropia DaSilva: The BBC currently run a series called ‘Filthy Cities’ which includes a scratch and sniff card for those who always wanted to know what an open sewer smells like.
[2011/04/19 16:18]  Ivy Sunkiller: it probably worked in that it gave you surreal feeling when the whole audience suddenly begun scratching the card at the same time
[2011/04/19 16:18]  Luh (luisa.bourgoin): when you connect with that type of smell interface, you immediately disconnect from the vision screen … there is a break inside the medium
[2011/04/19 16:18]  Tansy Galaxy: if I have a TV in SL can I get broadcasts from BBC (I am in Candad) ?
[2011/04/19 16:18]  Scarp Godenot: Well the film was Polyester and when they wanted to you to smell something they flashed the number on the screen that coincided with the scratch and sniff patch on the card they gave you. It did work, but with John Waters , it was stuff like smelly socks and poop.
[2011/04/19 16:19]  Scarp Godenot: and pizza was one too I think.
[2011/04/19 16:19]  Ivy Sunkiller: Tansy: BBC broadcasts on which can be watched in my cinema in SL, so yes!
[2011/04/19 16:19]  Extropia DaSilva: I sometimes wonder, in creepy films, if the cinema turns the air conditioning to chilly at the right moments, to aid the ‘chill down your spine’ factor.
[2011/04/19 16:19]  Scarp Godenot: Waters called it ‘Odorama’
[2011/04/19 16:19]  Tansy Galaxy: I will have to look into that! thanks
[2011/04/19 16:19]  Luh (luisa.bourgoin): that might mix into a pizza variety called “socks’npoop”
[2011/04/19 16:19]  Ivy Sunkiller: not sure if it’s same BBC that is live in britain, but hey 🙂
[2011/04/19 16:19]  Zobeid Zuma: BTW I got a Kindle this morning. Isn’t B&W text all you *really* need? Let your imagination generate the rest. 🙂
[2011/04/19 16:20]  Scarp Godenot: There were 8 smells on the card as I remember.
[2011/04/19 16:20]  Extropia DaSilva: You got a Kindle too?
[2011/04/19 16:20]  Extropia DaSilva: It is great, huh?
[2011/04/19 16:20]  Tansy Galaxy: Zobeid – as an avid reader I would say yes
[2011/04/19 16:20]  Luh (luisa.bourgoin): Zob, it’s far bejond basic needs … but not clearly defined. Imagination differs on each recipient
[2011/04/19 16:20]  Zobeid Zuma: In this morning’s mail. Seems nifty thus far.
[2011/04/19 16:21]  Scarp Godenot: Well, Porn magazines are there for a reason… and that reason is: imagination sometimes needs a little help
[2011/04/19 16:21]  Scarp Godenot: heh
[2011/04/19 16:21]  Extropia DaSilva: Put my blog on ‘bookmark’. Go on.
[2011/04/19 16:21]  Tansy Galaxy: men s turnons are visual. Ladies porn is written
[2011/04/19 16:21]  Scarp Godenot: The Nook is now in color btw.
[2011/04/19 16:21]  Ivy Sunkiller: Tansy: second life “roleplaying” and you get both!
[2011/04/19 16:21]  Tansy Galaxy: very true!
[2011/04/19 16:22]  Tansy Galaxy: it has to work for male and female
[2011/04/19 16:22]  Scarp Godenot: Well I hear you Tansy, but then I see women react to hunky guys walking in the room… ( or girls… heh)
[2011/04/19 16:22]  Zobeid Zuma: But the color Nook is not E-ink, I don’t think. . .
[2011/04/19 16:22]  Tansy Galaxy: neither sex is exclusive 🙂
[2011/04/19 16:22]  Tansy Galaxy: hell People aren’t good at exclusive! lol
[2011/04/19 16:23]  Zobeid Zuma: That also reminds me of when were were building the MUCK and there were times when I started dreaming in ANSI text.
[2011/04/19 16:23]  Zobeid Zuma: That was disturbing, actually. 😛
[2011/04/19 16:23]  Ivy Sunkiller: lol
[2011/04/19 16:23]  Luh (luisa.bourgoin): note to self: found company, creating kindle compatible smell-o-rama scratchcards isnide topcover sleeves
[2011/04/19 16:23]  Scarp Godenot: I was far more impressed with the color nook than the kindle actually, when I looked at both of them in person.
[2011/04/19 16:23]  Extropia DaSilva: In SL the ‘porn’ is mostly text-based. I guess for many people the visuals are fairly surplass to requirements and the real action takes place between IMS or in public chat of you are exhibitionists.
[2011/04/19 16:23]  Tansy Galaxy: yes, but it works! ones brain uses the language it is given
[2011/04/19 16:23]  Ivy Sunkiller: I was actually dreaming about code a couple of times if you can imagine that (and I actually solved some problems in them!)
[2011/04/19 16:24]  Tansy Galaxy: good! you must understand it totally! I am impressed!
[2011/04/19 16:24]  Scarp Godenot: Don’t most people do SL cybersex with voice?
[2011/04/19 16:25]  Extropia DaSilva: well my Seren gives me plenty of practice.
[2011/04/19 16:25]  Ivy Sunkiller: Scarp: not the genderbenders
[2011/04/19 16:25]  Tansy Galaxy: I haven’t tried ‘most’ 🙂 but I wold bet it does
[2011/04/19 16:25]  Scarp Godenot: aha
[2011/04/19 16:25]  Tansy Galaxy: oh good point
[2011/04/19 16:25]  Extropia DaSilva: Even if it is with voice, the basics are the same: Two or more people ad-libbing a story of an erotic encounter.
[2011/04/19 16:26]  Scarp Godenot: /me is working to achieve more symmetry
[2011/04/19 16:26]  Luh (luisa.bourgoin): heh! you trailed of … we started on collaboration
[2011/04/19 16:26]  Luh (luisa.bourgoin): not copulation
[2011/04/19 16:27]  Extropia DaSilva: Sex is a form of collaboration:)
[2011/04/19 16:27]  Ivy Sunkiller: isn’t copulation collaboration?
[2011/04/19 16:27]  Luh (luisa.bourgoin): doh!
[2011/04/19 16:27]  Tansy Galaxy: oh look lotsa the same letters!!! it’ll do
[2011/04/19 16:27]  Scarp Godenot: Good sex is collaboration that is… ha ha ha
[2011/04/19 16:27]  Tansy Galaxy: if it is good for both , yes 🙂
[2011/04/19 16:28]  Extropia DaSilva: I wonder if anyone ever did bad sex in SL? You know, like ‘Extie lies stiff as a bored, yawning and wondering ‘is he done yet”?
[2011/04/19 16:28]  Ivy Sunkiller: bad sex usually ends with one side tping out I guess
[2011/04/19 16:28]  Tansy Galaxy: LOL I bet there is more than you would think
[2011/04/19 16:28]  Ivy Sunkiller: haha
[2011/04/19 16:29]  Tansy Galaxy: folks do things for odd reasons
[2011/04/19 16:29]  Nindae Nox (sethsryt.seetan): Not always..
[2011/04/19 16:29]  Ivy Sunkiller: I put on my wizard robes and hat!
[2011/04/19 16:29]  Tansy Galaxy: grin, one could type afc, they would get the hint?
[2011/04/19 16:30]  Scarp Godenot: Cybersex ettiquette: never type brb
[2011/04/19 16:30]  Tansy Galaxy: ANYWAY ;0 why were were talking about colaboration? where did you want us to go?
[2011/04/19 16:30]  Ivy Sunkiller: haha Scarp
[2011/04/19 16:30]  Tansy Galaxy: lol
[2011/04/19 16:30]  Ivy Sunkiller: more like
[2011/04/19 16:30]  Ivy Sunkiller: “brb need to jerk off”
[2011/04/19 16:30]  Tansy Galaxy: ‘don’t get keys sticky’
[2011/04/19 16:31]  Tansy Galaxy: ahem, lol, WHY were we having the original conversation??
[2011/04/19 16:31]  Extropia DaSilva: Surely you could script a vibrator so that somebody manipulates a prim inworld to increase or decrease the rate of its buzzing? Someone already did that, I think.
[2011/04/19 16:32]  Tansy Galaxy: now that would be co operation
[2011/04/19 16:32]  Ivy Sunkiller: Extie: xcite accessories
[2011/04/19 16:32]  Tansy Galaxy: and might even be fun too
[2011/04/19 16:32]  Extropia DaSilva: And with that last word in collaboration, my time is up!
[2011/04/19 16:32]  Extropia DaSilva: NEXT WEEK: DEATH DAY.
This entry was posted in after thinkers. Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s